Arcadey Shooter: Alpha

Released in October 2014 by Joshua Lunsi
Arcadey Shooter: Alpha icon
Star onStar onStar onStar offStar off
[from 75 ratings]

About Arcadey Shooter: Alpha

Arcadey Shooter: Alpha was first released on 30 October 2014 by Joshua Lunsi and is compatible with M.O.J.O., Razer Forge TV and OUYA. Since its initial release, Arcadey Shooter: Alpha received six subsequent version updates.

Arcadey Shooter: Alpha belongs to three genres: Dual Stick, FPS/Shooter and Multiplayer. It has an age rating of 12+.

Users left 75 ratings, registering an average score of three stars out of five.

For further info, check out the developer's description below and/or view the screenshots and videos elsewhere on the page.

From The Developer

Note: This is just the alpha, there is bound to be errors and if you find any, report it to [email protected]

This update was released early because I felt as if I haven't updated the game in a long time. I'll add everything I was meant to add in either version 0.1, or a small patch

The car in the main menu after you finish a match is only for show. I'm not planning on releasing cars and jets soon, it probably won't come in version 0.1

"Titanfall getting BLOWN THE F*** OUT." - RoboJules

"I think Rocco's going to regret peeing on his Ouya now." - ClassyJ Cassidy

Welcome to Arcadey Shooter, a sci-fi FPS exclusive to the OUYA. There is high amounts of maneuverability in the game, allowing you to grenade jump and even use a grappling hook to get around the map. There are multiple game modes, for example, Deathmatch, Team Deathmatch, Lucky Shots (limited magazine size, increased damage), and Robot Onslaught, and some of these modes allowing you to start at a specific level, to change the pacing of the game. More features coming soon

-The ability to change the settings of ANY game mode
-Grappling hook has been updated
-Grappling hook can now hook onto enemies/allies
-Interaction when attaching a grappling hook onto an inanimate object has changed, you no longer just go to it linearly
-Reduced size of data sent whilst networking in an attempt to make it smoother
-New game mode released (which may not quite be ready yet)
-Ability to do a side rolly polly
-Boosting (or you can call it sprinting) has been removed from the game
-In game descriptions for some main menu options
-Adjustments to the speed increase, and animation speed gained per level
-Pistol's damage increased, fire rate increased, spread reduced and recoil reduced. Range increased too
-Grenade's health reduced, and adjustments to the force applied when a grenade blows up
-Adjustment to friends list add a friend (it might work now)
-More than one shield colour per bar of shield, instead of having the shield deplete slower if the shield goes larger than 100, 200 etc.
And many more

Version Release History

Version Released
0.0.8 May 4, 2016
0.0.5 March 18, 2015
0.0.5 March 16, 2015
0.0.4 December 19, 2014 November 12, 2014 October 31, 2014 October 30, 2014

Videos (2)